Expand description
Tools for controlling behavior in an ECS application.
Systems define how an ECS based application behaves.
Systems are added to a Schedule, which is then run.
A system is usually written as a normal function, which is automatically converted into a system.
System functions can have parameters, through which one can query and mutate Bevy ECS state.
Only types that implement SystemParam can be used, automatically fetching data from
the World.
System functions often look like this:
fn update_score_system(
mut query: Query<(&Player, &mut Score)>,
mut round: ResMut<Round>,
) {
for (player, mut score) in &mut query {
if player.alive {
score.0 += round.0;
}
}
round.0 += 1;
}§System ordering
By default, the execution of systems is parallel and not deterministic. Not all systems can run together: if a system mutably accesses data, no other system that reads or writes that data can be run at the same time. These systems are said to be incompatible.
The relative order in which incompatible systems are run matters. When this is not specified, a system order ambiguity exists in your schedule. You can explicitly order systems:
- by calling the
.before(this_system)or.after(that_system)methods when adding them to your schedule - by adding them to a
SystemSet, and then using.configure_sets(ThisSet.before(ThatSet))syntax to configure many systems at once - through the use of
.add_systems((system_a, system_b, system_c).chain())
§Example
// Configure these systems to run in order using `chain()`.
schedule.add_systems((print_first, print_last).chain());
// Prints "HelloWorld!"
schedule.run(&mut world);
// Configure this system to run in between the other two systems
// using explicit dependencies.
schedule.add_systems(print_mid.after(print_first).before(print_last));
// Prints "Hello, World!"
schedule.run(&mut world);
fn print_first() {
print!("Hello");
}
fn print_mid() {
print!(", ");
}
fn print_last() {
println!("World!");
}§System parameter list
Following is the complete list of accepted types as system parameters:
QueryResandOption<Res>ResMutandOption<ResMut>CommandsLocalEventReaderEventWriterNonSendandOption<NonSend>NonSendMutandOption<NonSendMut>RemovedComponentsSystemNameSystemChangeTickArchetypes(Provides Archetype metadata)Bundles(Provides Bundles metadata)Components(Provides Components metadata)Entities(Provides Entities metadata)- All tuples between 1 to 16 elements where each element implements
SystemParam ()(unit primitive type)
Re-exports§
pub use crate::change_detection::NonSendMut;pub use crate::change_detection::Res;pub use crate::change_detection::ResMut;
Modules§
- lifetimeless
- Contains type aliases for built-in
SystemParams with'staticlifetimes. This makes it more convenient to refer to these types in contexts where explicit lifetime annotations are required.
Structs§
- Adapter
System - A
Systemthat takes the output ofSand transforms it by applyingFuncto it. - Combinator
System - A
Systemdefined by combining two other systems. The behavior of this combinator is specified by implementing theCombinetrait. For a full usage example, see the docs forCombine. - Commands
- A
Commandqueue to perform structural changes to theWorld. - Deferred
- A
SystemParamthat stores a buffer which gets applied to theWorldduringapply_deferred. This is used internally byCommandsto deferWorldmutations. - Entity
Commands - A list of commands that will be run to modify an entity.
- Exclusive
Function System - A function system that runs with exclusive
Worldaccess. - Function
System - The
Systemcounter part of an ordinary function. - In
- Wrapper type to mark a
SystemParamas an input. - Local
- A system local
SystemParam. - NonSend
- Shared borrow of a non-
Sendresource. - Parallel
Commands - An alternative to
Commandsthat can be used in parallel contexts, such as those inQuery::par_iter - Param
Set - A collection of potentially conflicting
SystemParams allowed by disjoint access. - Query
- System parameter that provides selective access to the
Componentdata stored in aWorld. - Query
Lens - Type returned from
Query::transmute_lenscontaining the newQueryState. - Register
System - The
Commandtype for registering one shot systems from Commands. - Removed
System - A system that has been removed from the registry. It contains the system and whether or not it has been initialized.
- RunSystem
With Input - The
Commandtype forWorld::run_systemorWorld::run_system_with_input. - Static
System Param - A helper for using system parameters in generic contexts
- System
Builder - Builder struct used to construct state for
SystemParampassed to a system. - System
Change Tick - A
SystemParamthat reads the previous and current change ticks of the system. - System
Id - An identifier for a registered system.
- System
Meta - The metadata of a
System. - System
Name SystemParamthat returns the name of the system which it is used in.- System
State - Holds on to persistent state required to drive
SystemParamfor aSystem. - With
Entity - Turns an
EntityCommandtype into aCommandtype.
Enums§
- Registered
System Error - An operation with stored systems failed.
Traits§
- Adapt
- Customizes the behavior of an
AdapterSystem - Buildable
System Param - A parameter that can be built with
SystemBuilder - Combine
- Customizes the behavior of a
CombinatorSystem. - Entity
Command - A
Commandwhich gets executed for a givenEntity. - Exclusive
System Param - A parameter that can be used in an exclusive system (a system with an
&mut Worldparameter). Any parameters implementing this trait must come after the&mut Worldparameter. - Exclusive
System Param Function - A trait implemented for all exclusive system functions that can be used as
Systems. - Into
Observer System - Implemented for systems that convert into
ObserverSystem. - Into
System - Conversion trait to turn something into a
System. - Observer
System - Implemented for systems that have an
Observeras the first argument. - Read
Only System Systemtypes that do not modify theWorldwhen run. This is implemented for any systems whose parameters all implementReadOnlySystemParam.- Read
Only System Param - A
SystemParamthat only reads a givenWorld. - Resource
- A type that can be inserted into a
Worldas a singleton. - RunSystem
Once - Trait used to run a system immediately on a
World. - System
- An ECS system that can be added to a
Schedule - System
Buffer - Types that can be used with
Deferred<T>in systems. This allows storing system-local data which is used to deferWorldmutations. - System
Param - A parameter that can be used in a
System. - System
Param Function - A trait implemented for all functions that can be used as
Systems.
Functions§
- assert_
is_ read_ only_ system - Ensure that a given function is a read-only system.
- assert_
is_ system - Ensure that a given function is a system.
- assert_
system_ does_ not_ conflict - Ensures that the provided system doesn’t with itself.
Type Aliases§
- Boxed
System - A convenience type alias for a boxed
Systemtrait object. - Exclusive
System Param Item - Shorthand way of accessing the associated type
ExclusiveSystemParam::Itemfor a givenExclusiveSystemParam. - Pipe
System - A
Systemcreated by piping the output of the first system into the input of the second. - RunSystem
- The
Commandtype forWorld::run_system. - System
Param Item - Shorthand way of accessing the associated type
SystemParam::Itemfor a givenSystemParam.
Derive Macros§
- Resource
- System
Param - Implement
SystemParamto use a struct as a parameter in a system