bevy_hierarchy/components/children.rs
1#[cfg(feature = "reflect")]
2use bevy_ecs::reflect::{ReflectComponent, ReflectMapEntities};
3use bevy_ecs::{
4 component::Component,
5 entity::{Entity, EntityMapper, MapEntities},
6 prelude::FromWorld,
7 world::World,
8};
9use core::slice;
10use smallvec::SmallVec;
11use std::ops::Deref;
12
13/// Contains references to the child entities of this entity.
14///
15/// Each child must contain a [`Parent`] component that points back to this entity.
16/// This component rarely needs to be created manually,
17/// consider using higher level utilities like [`BuildChildren::with_children`]
18/// which are safer and easier to use.
19///
20/// See [`HierarchyQueryExt`] for hierarchy related methods on [`Query`].
21///
22/// [`HierarchyQueryExt`]: crate::query_extension::HierarchyQueryExt
23/// [`Query`]: bevy_ecs::system::Query
24/// [`Parent`]: crate::components::parent::Parent
25/// [`BuildChildren::with_children`]: crate::child_builder::BuildChildren::with_children
26#[derive(Component, Debug)]
27#[cfg_attr(feature = "reflect", derive(bevy_reflect::Reflect))]
28#[cfg_attr(feature = "reflect", reflect(Component, MapEntities))]
29pub struct Children(pub(crate) SmallVec<[Entity; 8]>);
30
31impl MapEntities for Children {
32 fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M) {
33 for entity in &mut self.0 {
34 *entity = entity_mapper.map_entity(*entity);
35 }
36 }
37}
38
39// TODO: We need to impl either FromWorld or Default so Children can be registered as Reflect.
40// This is because Reflect deserialize by creating an instance and apply a patch on top.
41// However Children should only ever be set with a real user-defined entities. Its worth looking
42// into better ways to handle cases like this.
43impl FromWorld for Children {
44 #[inline]
45 fn from_world(_world: &mut World) -> Self {
46 Children(SmallVec::new())
47 }
48}
49
50impl Children {
51 /// Constructs a [`Children`] component with the given entities.
52 #[inline]
53 pub(crate) fn from_entities(entities: &[Entity]) -> Self {
54 Self(SmallVec::from_slice(entities))
55 }
56
57 /// Swaps the child at `a_index` with the child at `b_index`.
58 #[inline]
59 pub fn swap(&mut self, a_index: usize, b_index: usize) {
60 self.0.swap(a_index, b_index);
61 }
62
63 /// Sorts children [stably](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability)
64 /// in place using the provided comparator function.
65 ///
66 /// For the underlying implementation, see [`slice::sort_by`].
67 ///
68 /// For the unstable version, see [`sort_unstable_by`](Children::sort_unstable_by).
69 ///
70 /// See also [`sort_by_key`](Children::sort_by_key), [`sort_by_cached_key`](Children::sort_by_cached_key).
71 #[inline]
72 pub fn sort_by<F>(&mut self, compare: F)
73 where
74 F: FnMut(&Entity, &Entity) -> std::cmp::Ordering,
75 {
76 self.0.sort_by(compare);
77 }
78
79 /// Sorts children [stably](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability)
80 /// in place using the provided key extraction function.
81 ///
82 /// For the underlying implementation, see [`slice::sort_by_key`].
83 ///
84 /// For the unstable version, see [`sort_unstable_by_key`](Children::sort_unstable_by_key).
85 ///
86 /// See also [`sort_by`](Children::sort_by), [`sort_by_cached_key`](Children::sort_by_cached_key).
87 #[inline]
88 pub fn sort_by_key<K, F>(&mut self, compare: F)
89 where
90 F: FnMut(&Entity) -> K,
91 K: Ord,
92 {
93 self.0.sort_by_key(compare);
94 }
95
96 /// Sorts children [stably](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability)
97 /// in place using the provided key extraction function. Only evaluates each key at most
98 /// once per sort, caching the intermediate results in memory.
99 ///
100 /// For the underlying implementation, see [`slice::sort_by_cached_key`].
101 ///
102 /// See also [`sort_by`](Children::sort_by), [`sort_by_key`](Children::sort_by_key).
103 #[inline]
104 pub fn sort_by_cached_key<K, F>(&mut self, compare: F)
105 where
106 F: FnMut(&Entity) -> K,
107 K: Ord,
108 {
109 self.0.sort_by_cached_key(compare);
110 }
111
112 /// Sorts children [unstably](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability)
113 /// in place using the provided comparator function.
114 ///
115 /// For the underlying implementation, see [`slice::sort_unstable_by`].
116 ///
117 /// For the stable version, see [`sort_by`](Children::sort_by).
118 ///
119 /// See also [`sort_unstable_by_key`](Children::sort_unstable_by_key).
120 #[inline]
121 pub fn sort_unstable_by<F>(&mut self, compare: F)
122 where
123 F: FnMut(&Entity, &Entity) -> std::cmp::Ordering,
124 {
125 self.0.sort_unstable_by(compare);
126 }
127
128 /// Sorts children [unstably](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability)
129 /// in place using the provided key extraction function.
130 ///
131 /// For the underlying implementation, see [`slice::sort_unstable_by_key`].
132 ///
133 /// For the stable version, see [`sort_by_key`](Children::sort_by_key).
134 ///
135 /// See also [`sort_unstable_by`](Children::sort_unstable_by).
136 #[inline]
137 pub fn sort_unstable_by_key<K, F>(&mut self, compare: F)
138 where
139 F: FnMut(&Entity) -> K,
140 K: Ord,
141 {
142 self.0.sort_unstable_by_key(compare);
143 }
144}
145
146impl Deref for Children {
147 type Target = [Entity];
148
149 #[inline(always)]
150 fn deref(&self) -> &Self::Target {
151 &self.0[..]
152 }
153}
154
155impl<'a> IntoIterator for &'a Children {
156 type Item = <Self::IntoIter as Iterator>::Item;
157
158 type IntoIter = slice::Iter<'a, Entity>;
159
160 #[inline(always)]
161 fn into_iter(self) -> Self::IntoIter {
162 self.0.iter()
163 }
164}