bevy_render/texture/
hdr_texture_loader.rs1use crate::{
2 render_asset::RenderAssetUsages,
3 texture::{Image, TextureFormatPixelInfo},
4};
5use bevy_asset::{io::Reader, AssetLoader, AsyncReadExt, LoadContext};
6use image::DynamicImage;
7use serde::{Deserialize, Serialize};
8use thiserror::Error;
9use wgpu::{Extent3d, TextureDimension, TextureFormat};
10
11#[derive(Clone, Default)]
13pub struct HdrTextureLoader;
14
15#[derive(Serialize, Deserialize, Default, Debug)]
16pub struct HdrTextureLoaderSettings {
17 pub asset_usage: RenderAssetUsages,
18}
19
20#[non_exhaustive]
21#[derive(Debug, Error)]
22pub enum HdrTextureLoaderError {
23 #[error("Could load texture: {0}")]
24 Io(#[from] std::io::Error),
25 #[error("Could not extract image: {0}")]
26 Image(#[from] image::ImageError),
27}
28
29impl AssetLoader for HdrTextureLoader {
30 type Asset = Image;
31 type Settings = HdrTextureLoaderSettings;
32 type Error = HdrTextureLoaderError;
33 async fn load<'a>(
34 &'a self,
35 reader: &'a mut Reader<'_>,
36 settings: &'a Self::Settings,
37 _load_context: &'a mut LoadContext<'_>,
38 ) -> Result<Image, Self::Error> {
39 let format = TextureFormat::Rgba32Float;
40 debug_assert_eq!(
41 format.pixel_size(),
42 4 * 4,
43 "Format should have 32bit x 4 size"
44 );
45
46 let mut bytes = Vec::new();
47 reader.read_to_end(&mut bytes).await?;
48 let decoder = image::codecs::hdr::HdrDecoder::new(bytes.as_slice())?;
49 let info = decoder.metadata();
50 let dynamic_image = DynamicImage::from_decoder(decoder)?;
51 let image_buffer = dynamic_image
52 .as_rgb32f()
53 .expect("HDR Image format should be Rgb32F");
54 let mut rgba_data = Vec::with_capacity(image_buffer.pixels().len() * format.pixel_size());
55
56 for rgb in image_buffer.pixels() {
57 let alpha = 1.0f32;
58
59 rgba_data.extend_from_slice(&rgb.0[0].to_ne_bytes());
60 rgba_data.extend_from_slice(&rgb.0[1].to_ne_bytes());
61 rgba_data.extend_from_slice(&rgb.0[2].to_ne_bytes());
62 rgba_data.extend_from_slice(&alpha.to_ne_bytes());
63 }
64
65 Ok(Image::new(
66 Extent3d {
67 width: info.width,
68 height: info.height,
69 depth_or_array_layers: 1,
70 },
71 TextureDimension::D2,
72 rgba_data,
73 format,
74 settings.asset_usage,
75 ))
76 }
77
78 fn extensions(&self) -> &[&str] {
79 &["hdr"]
80 }
81}