pub struct TriMesh { /* private fields */ }Expand description
A triangle mesh.
Implementations§
Source§impl TriMesh
impl TriMesh
Sourcepub fn bounding_sphere(&self, pos: &Isometry<f32>) -> BoundingSphere
pub fn bounding_sphere(&self, pos: &Isometry<f32>) -> BoundingSphere
Computes the world-space bounding sphere of this triangle mesh, transformed by pos.
Sourcepub fn local_bounding_sphere(&self) -> BoundingSphere
pub fn local_bounding_sphere(&self) -> BoundingSphere
Computes the local-space bounding sphere of this triangle mesh.
Source§impl TriMesh
impl TriMesh
Sourcepub fn cast_ray_with_culling(
&self,
m: &Isometry<f32>,
ray: &Ray,
max_time_of_impact: f32,
culling: RayCullingMode,
) -> Option<RayIntersection>
pub fn cast_ray_with_culling( &self, m: &Isometry<f32>, ray: &Ray, max_time_of_impact: f32, culling: RayCullingMode, ) -> Option<RayIntersection>
Casts a ray on this triangle mesh transformed by m.
Hits happening later than max_time_of_impact are ignored. In other words, hits are
only searched along the segment [ray.origin, ray.origin + ray.dir * max_time_of_impact].
Hits on back-faces or front-faces are ignored, depending on the given culling mode.
Sourcepub fn cast_local_ray_with_culling(
&self,
ray: &Ray,
max_time_of_impact: f32,
culling: RayCullingMode,
) -> Option<RayIntersection>
pub fn cast_local_ray_with_culling( &self, ray: &Ray, max_time_of_impact: f32, culling: RayCullingMode, ) -> Option<RayIntersection>
Casts a ray on this triangle mesh.
This is the same as TriMesh::cast_ray_with_culling except that the ray is given
in the mesh’s local-space.
Source§impl TriMesh
impl TriMesh
Sourcepub fn canonical_split(
&self,
axis: usize,
bias: f32,
epsilon: f32,
) -> SplitResult<Self>
pub fn canonical_split( &self, axis: usize, bias: f32, epsilon: f32, ) -> SplitResult<Self>
Splits this TriMesh along the given canonical axis.
This will split the Aabb by a plane with a normal with it’s axis-th component set to 1.
The splitting plane is shifted wrt. the origin by the bias (i.e. it passes through the point
equal to normal * bias).
§Result
Returns the result of the split. The first mesh returned is the piece lying on the negative half-space delimited by the splitting plane. The second mesh returned is the piece lying on the positive half-space delimited by the splitting plane.
Sourcepub fn split(
&self,
position: &Isometry<f32>,
axis: &UnitVector<f32>,
bias: f32,
epsilon: f32,
) -> SplitResult<Self>
pub fn split( &self, position: &Isometry<f32>, axis: &UnitVector<f32>, bias: f32, epsilon: f32, ) -> SplitResult<Self>
Splits this mesh, transformed by position by a plane identified by its normal local_axis
and the bias (i.e. the plane passes through the point equal to normal * bias).
Sourcepub fn local_split(
&self,
local_axis: &UnitVector<f32>,
bias: f32,
epsilon: f32,
) -> SplitResult<Self>
pub fn local_split( &self, local_axis: &UnitVector<f32>, bias: f32, epsilon: f32, ) -> SplitResult<Self>
Splits this mesh by a plane identified by its normal local_axis
and the bias (i.e. the plane passes through the point equal to normal * bias).
Sourcepub fn canonical_intersection_with_plane(
&self,
axis: usize,
bias: f32,
epsilon: f32,
) -> IntersectResult<Polyline>
pub fn canonical_intersection_with_plane( &self, axis: usize, bias: f32, epsilon: f32, ) -> IntersectResult<Polyline>
Computes the intersection Polylines between this mesh and the plane identified by
the given canonical axis.
This will intersect the mesh by a plane with a normal with it’s axis-th component set to 1.
The splitting plane is shifted wrt. the origin by the bias (i.e. it passes through the point
equal to normal * bias).
Note that the resultant polyline may have multiple connected components
Sourcepub fn intersection_with_plane(
&self,
position: &Isometry<f32>,
axis: &UnitVector<f32>,
bias: f32,
epsilon: f32,
) -> IntersectResult<Polyline>
pub fn intersection_with_plane( &self, position: &Isometry<f32>, axis: &UnitVector<f32>, bias: f32, epsilon: f32, ) -> IntersectResult<Polyline>
Computes the intersection Polylines between this mesh, transformed by position,
and a plane identified by its normal axis and the bias
(i.e. the plane passes through the point equal to normal * bias).
Sourcepub fn intersection_with_local_plane(
&self,
local_axis: &UnitVector<f32>,
bias: f32,
epsilon: f32,
) -> IntersectResult<Polyline>
pub fn intersection_with_local_plane( &self, local_axis: &UnitVector<f32>, bias: f32, epsilon: f32, ) -> IntersectResult<Polyline>
Computes the intersection Polylines between this mesh
and a plane identified by its normal local_axis
and the bias (i.e. the plane passes through the point equal to normal * bias).
Sourcepub fn intersection_with_aabb(
&self,
position: &Isometry<f32>,
flip_mesh: bool,
aabb: &Aabb,
flip_cuboid: bool,
epsilon: f32,
) -> Result<Option<Self>, MeshIntersectionError>
pub fn intersection_with_aabb( &self, position: &Isometry<f32>, flip_mesh: bool, aabb: &Aabb, flip_cuboid: bool, epsilon: f32, ) -> Result<Option<Self>, MeshIntersectionError>
Computes the intersection mesh between an Aabb and this mesh.
Sourcepub fn intersection_with_cuboid(
&self,
position: &Isometry<f32>,
flip_mesh: bool,
cuboid: &Cuboid,
cuboid_position: &Isometry<f32>,
flip_cuboid: bool,
epsilon: f32,
) -> Result<Option<Self>, MeshIntersectionError>
pub fn intersection_with_cuboid( &self, position: &Isometry<f32>, flip_mesh: bool, cuboid: &Cuboid, cuboid_position: &Isometry<f32>, flip_cuboid: bool, epsilon: f32, ) -> Result<Option<Self>, MeshIntersectionError>
Computes the intersection mesh between a cuboid and this mesh transformed by position.
Source§impl TriMesh
impl TriMesh
Sourcepub fn new(
vertices: Vec<Point<f32>>,
indices: Vec<[u32; 3]>,
) -> Result<Self, TriMeshBuilderError>
pub fn new( vertices: Vec<Point<f32>>, indices: Vec<[u32; 3]>, ) -> Result<Self, TriMeshBuilderError>
Creates a new triangle mesh from a vertex buffer and an index buffer.
Sourcepub fn with_flags(
vertices: Vec<Point<f32>>,
indices: Vec<[u32; 3]>,
flags: TriMeshFlags,
) -> Result<Self, TriMeshBuilderError>
pub fn with_flags( vertices: Vec<Point<f32>>, indices: Vec<[u32; 3]>, flags: TriMeshFlags, ) -> Result<Self, TriMeshBuilderError>
Creates a new triangle mesh from a vertex buffer and an index buffer, and flags controlling optional properties.
Sourcepub fn set_flags(&mut self, flags: TriMeshFlags) -> Result<(), TopologyError>
pub fn set_flags(&mut self, flags: TriMeshFlags) -> Result<(), TopologyError>
Sets the flags of this triangle mesh, controlling its optional associated data.
Sourcepub fn total_memory_size(&self) -> usize
pub fn total_memory_size(&self) -> usize
An approximation of the memory usage (in bytes) for this struct plus the memory it allocates dynamically.
Sourcepub fn heap_memory_size(&self) -> usize
pub fn heap_memory_size(&self) -> usize
An approximation of the memory dynamically-allocated by this struct.
Sourcepub fn transform_vertices(&mut self, transform: &Isometry<f32>)
pub fn transform_vertices(&mut self, transform: &Isometry<f32>)
Transforms in-place the vertices of this triangle mesh.
Sourcepub fn scaled(self, scale: &Vector<f32>) -> Self
pub fn scaled(self, scale: &Vector<f32>) -> Self
Returns a scaled version of this triangle mesh.
Sourcepub fn flat_indices(&self) -> &[u32]
pub fn flat_indices(&self) -> &[u32]
A flat view of the index buffer of this mesh.
Sourcepub fn triangles(&self) -> impl ExactSizeIterator<Item = Triangle> + '_
pub fn triangles(&self) -> impl ExactSizeIterator<Item = Triangle> + '_
An iterator through all the triangles of this mesh.
Source§impl TriMesh
impl TriMesh
Sourcepub fn flags(&self) -> TriMeshFlags
pub fn flags(&self) -> TriMeshFlags
The flags of this triangle mesh.
Sourcepub fn aabb(&self, pos: &Isometry<f32>) -> Aabb
pub fn aabb(&self, pos: &Isometry<f32>) -> Aabb
Compute the axis-aligned bounding box of this triangle mesh.
Sourcepub fn local_aabb(&self) -> Aabb
pub fn local_aabb(&self) -> Aabb
Gets the local axis-aligned bounding box of this triangle mesh.
Sourcepub fn num_triangles(&self) -> usize
pub fn num_triangles(&self) -> usize
The number of triangles forming this mesh.
Sourcepub fn is_backface(&self, feature: FeatureId) -> bool
pub fn is_backface(&self, feature: FeatureId) -> bool
Does the given feature ID identify a backface of this trimesh?
Sourcepub fn triangle_normal_constraints(
&self,
i: u32,
) -> Option<TrianglePseudoNormals>
pub fn triangle_normal_constraints( &self, i: u32, ) -> Option<TrianglePseudoNormals>
Returns the pseudo-normals of one of this mesh’s triangles, if it was computed.
This returns None if the pseudo-normals of this triangle were not computed.
To have its pseudo-normals computed, be sure to set the TriMeshFlags so that
they contain the TriMeshFlags::FIX_INTERNAL_EDGES flag.
Sourcepub fn topology(&self) -> Option<&TriMeshTopology>
pub fn topology(&self) -> Option<&TriMeshTopology>
Returns the topology information of this trimesh, if it has been computed.
Sourcepub fn connected_components(&self) -> Option<&TriMeshConnectedComponents>
pub fn connected_components(&self) -> Option<&TriMeshConnectedComponents>
Returns the connected-component information of this trimesh, if it has been computed.
Sourcepub fn connected_component_meshes(
&self,
flags: TriMeshFlags,
) -> Option<Vec<Result<TriMesh, TriMeshBuilderError>>>
pub fn connected_component_meshes( &self, flags: TriMeshFlags, ) -> Option<Vec<Result<TriMesh, TriMeshBuilderError>>>
Returns the connected-component of this mesh.
The connected-components are returned as a set of TriMesh build with the given flags.
Sourcepub fn pseudo_normals(&self) -> Option<&TriMeshPseudoNormals>
pub fn pseudo_normals(&self) -> Option<&TriMeshPseudoNormals>
The pseudo-normals of this triangle mesh, if they have been computed.
Sourcepub fn pseudo_normals_if_oriented(&self) -> Option<&TriMeshPseudoNormals>
pub fn pseudo_normals_if_oriented(&self) -> Option<&TriMeshPseudoNormals>
The pseudo-normals of this triangle mesh, if they have been computed and this mesh was
marked as TriMeshFlags::ORIENTED.
Trait Implementations§
Source§impl CompositeShape for TriMesh
impl CompositeShape for TriMesh
Source§impl From<HeightField> for TriMesh
Available on crate feature dim3 only.
impl From<HeightField> for TriMesh
dim3 only.Source§fn from(heightfield: HeightField) -> Self
fn from(heightfield: HeightField) -> Self
Source§impl PointQuery for TriMesh
impl PointQuery for TriMesh
Source§fn project_local_point_with_max_dist(
&self,
pt: &Point<f32>,
solid: bool,
max_dist: f32,
) -> Option<PointProjection>
fn project_local_point_with_max_dist( &self, pt: &Point<f32>, solid: bool, max_dist: f32, ) -> Option<PointProjection>
Projects a point on self transformed by m, unless the projection lies further than the given max distance.
Source§fn project_local_point(
&self,
point: &Point<f32>,
solid: bool,
) -> PointProjection
fn project_local_point( &self, point: &Point<f32>, solid: bool, ) -> PointProjection
self. Read moreSource§fn project_local_point_and_get_feature(
&self,
point: &Point<f32>,
) -> (PointProjection, FeatureId)
fn project_local_point_and_get_feature( &self, point: &Point<f32>, ) -> (PointProjection, FeatureId)
self and returns the id of the
feature the point was projected on.Source§fn contains_local_point(&self, point: &Point<f32>) -> bool
fn contains_local_point(&self, point: &Point<f32>) -> bool
self.Source§fn project_point_with_max_dist(
&self,
m: &Isometry<f32>,
pt: &Point<f32>,
solid: bool,
max_dist: f32,
) -> Option<PointProjection>
fn project_point_with_max_dist( &self, m: &Isometry<f32>, pt: &Point<f32>, solid: bool, max_dist: f32, ) -> Option<PointProjection>
self transformed by m, unless the projection lies further than the given max distance.Source§fn distance_to_local_point(&self, pt: &Point<f32>, solid: bool) -> f32
fn distance_to_local_point(&self, pt: &Point<f32>, solid: bool) -> f32
self.Source§fn project_point(
&self,
m: &Isometry<f32>,
pt: &Point<f32>,
solid: bool,
) -> PointProjection
fn project_point( &self, m: &Isometry<f32>, pt: &Point<f32>, solid: bool, ) -> PointProjection
self transformed by m.Source§fn distance_to_point(
&self,
m: &Isometry<f32>,
pt: &Point<f32>,
solid: bool,
) -> f32
fn distance_to_point( &self, m: &Isometry<f32>, pt: &Point<f32>, solid: bool, ) -> f32
self transformed by m.Source§fn project_point_and_get_feature(
&self,
m: &Isometry<f32>,
pt: &Point<f32>,
) -> (PointProjection, FeatureId)
fn project_point_and_get_feature( &self, m: &Isometry<f32>, pt: &Point<f32>, ) -> (PointProjection, FeatureId)
self transformed by m and returns the id of the
feature the point was projected on.Source§impl PointQueryWithLocation for TriMesh
impl PointQueryWithLocation for TriMesh
Source§fn project_local_point_and_get_location_with_max_dist(
&self,
point: &Point<f32>,
solid: bool,
max_dist: f32,
) -> Option<(PointProjection, Self::Location)>
fn project_local_point_and_get_location_with_max_dist( &self, point: &Point<f32>, solid: bool, max_dist: f32, ) -> Option<(PointProjection, Self::Location)>
Projects a point on self, with a maximum projection distance.
Source§type Location = (u32, TrianglePointLocation)
type Location = (u32, TrianglePointLocation)
Source§fn project_local_point_and_get_location(
&self,
point: &Point<f32>,
solid: bool,
) -> (PointProjection, Self::Location)
fn project_local_point_and_get_location( &self, point: &Point<f32>, solid: bool, ) -> (PointProjection, Self::Location)
self.Source§fn project_point_and_get_location(
&self,
m: &Isometry<f32>,
pt: &Point<f32>,
solid: bool,
) -> (PointProjection, Self::Location)
fn project_point_and_get_location( &self, m: &Isometry<f32>, pt: &Point<f32>, solid: bool, ) -> (PointProjection, Self::Location)
self transformed by m.Source§impl RayCast for TriMesh
impl RayCast for TriMesh
Source§fn cast_local_ray(
&self,
ray: &Ray,
max_time_of_impact: f32,
solid: bool,
) -> Option<f32>
fn cast_local_ray( &self, ray: &Ray, max_time_of_impact: f32, solid: bool, ) -> Option<f32>
Source§fn cast_local_ray_and_get_normal(
&self,
ray: &Ray,
max_time_of_impact: f32,
solid: bool,
) -> Option<RayIntersection>
fn cast_local_ray_and_get_normal( &self, ray: &Ray, max_time_of_impact: f32, solid: bool, ) -> Option<RayIntersection>
Source§fn intersects_local_ray(&self, ray: &Ray, max_time_of_impact: f32) -> bool
fn intersects_local_ray(&self, ray: &Ray, max_time_of_impact: f32) -> bool
Source§fn cast_ray(
&self,
m: &Isometry<f32>,
ray: &Ray,
max_time_of_impact: f32,
solid: bool,
) -> Option<f32>
fn cast_ray( &self, m: &Isometry<f32>, ray: &Ray, max_time_of_impact: f32, solid: bool, ) -> Option<f32>
Source§fn cast_ray_and_get_normal(
&self,
m: &Isometry<f32>,
ray: &Ray,
max_time_of_impact: f32,
solid: bool,
) -> Option<RayIntersection>
fn cast_ray_and_get_normal( &self, m: &Isometry<f32>, ray: &Ray, max_time_of_impact: f32, solid: bool, ) -> Option<RayIntersection>
Source§impl Shape for TriMesh
Available on crate feature alloc only.
impl Shape for TriMesh
alloc only.Source§fn feature_normal_at_point(
&self,
_feature: FeatureId,
_point: &Point<f32>,
) -> Option<Unit<Vector<f32>>>
fn feature_normal_at_point( &self, _feature: FeatureId, _point: &Point<f32>, ) -> Option<Unit<Vector<f32>>>
Gets the normal of the triangle represented by feature.
Source§fn scale_dyn(
&self,
scale: &Vector<f32>,
_num_subdivisions: u32,
) -> Option<Box<dyn Shape>>
fn scale_dyn( &self, scale: &Vector<f32>, _num_subdivisions: u32, ) -> Option<Box<dyn Shape>>
scale into a boxed trait-object. Read moreSource§fn compute_local_aabb(&self) -> Aabb
fn compute_local_aabb(&self) -> Aabb
Aabb of this shape.Source§fn compute_local_bounding_sphere(&self) -> BoundingSphere
fn compute_local_bounding_sphere(&self) -> BoundingSphere
Source§fn compute_aabb(&self, position: &Isometry<f32>) -> Aabb
fn compute_aabb(&self, position: &Isometry<f32>) -> Aabb
Aabb of this shape with the given position.Source§fn mass_properties(&self, density: f32) -> MassProperties
fn mass_properties(&self, density: f32) -> MassProperties
Source§fn shape_type(&self) -> ShapeType
fn shape_type(&self) -> ShapeType
Source§fn as_typed_shape(&self) -> TypedShape<'_>
fn as_typed_shape(&self) -> TypedShape<'_>
fn ccd_thickness(&self) -> f32
fn ccd_angular_thickness(&self) -> f32
fn as_composite_shape(&self) -> Option<&dyn CompositeShape>
Source§fn clone_box(&self) -> Box<dyn Shape>
fn clone_box(&self) -> Box<dyn Shape>
clone_dynSource§fn compute_bounding_sphere(&self, position: &Isometry<f32>) -> BoundingSphere
fn compute_bounding_sphere(&self, position: &Isometry<f32>) -> BoundingSphere
Source§fn as_support_map(&self) -> Option<&dyn SupportMap>
fn as_support_map(&self) -> Option<&dyn SupportMap>
Source§fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)>
fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)>
Source§impl TypedCompositeShape for TriMesh
impl TypedCompositeShape for TriMesh
type PartShape = Triangle
type PartNormalConstraints = TrianglePseudoNormals
fn map_typed_part_at<T>( &self, i: u32, f: impl FnMut(Option<&Isometry<f32>>, &Self::PartShape, Option<&Self::PartNormalConstraints>) -> T, ) -> Option<T>
fn map_untyped_part_at<T>( &self, i: u32, f: impl FnMut(Option<&Isometry<f32>>, &dyn Shape, Option<&dyn NormalConstraints>) -> T, ) -> Option<T>
Auto Trait Implementations§
impl Freeze for TriMesh
impl RefUnwindSafe for TriMesh
impl Send for TriMesh
impl Sync for TriMesh
impl Unpin for TriMesh
impl UnwindSafe for TriMesh
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self to the equivalent element of its superset.