pub struct Cartesian<'a> {
pub robot: &'a KinematicsWithShape,
pub check_step_m: f64,
pub check_step_rad: f64,
pub max_transition_cost: f64,
pub transition_coefficients: Joints,
pub linear_recursion_depth: usize,
pub rrt: RRTPlanner,
pub include_linear_interpolation: bool,
pub debug: bool,
}Expand description
Class doing Cartesian planning
Fields§
§robot: &'a KinematicsWithShape§check_step_m: f64Check step size in meters. Objects and features of the robotic cell smaller than this may not be noticed during collision checks.
check_step_rad: f64Check step size in radians. Objects and features of the robotic cell smaller than this may not be noticed during collision checks.
max_transition_cost: f64Maximum allowed transition cost between Joints
transition_coefficients: JointsTransition cost coefficients (smaller joints are allowed to rotate more)
linear_recursion_depth: usizeIf movement between adjacent poses results transition costs over this threshold, the Cartesian segment is divided by half, checking boths side separatedly while collision checking also the middle segment.
rrt: RRTPlannerRRT planner that plans the onboarding part, and may potentially plan other parts that involve collision free relocation of the robot, but without Cartesian (linear) movement.
include_linear_interpolation: boolIf set, linear interpolated poses are included in the output. Otherwise, they are discarded, many robots can do Cartesian stroke much better on they own
debug: boolDebug mode for logging
Implementations§
Auto Trait Implementations§
impl<'a> Freeze for Cartesian<'a>
impl<'a> !RefUnwindSafe for Cartesian<'a>
impl<'a> Send for Cartesian<'a>
impl<'a> Sync for Cartesian<'a>
impl<'a> Unpin for Cartesian<'a>
impl<'a> !UnwindSafe for Cartesian<'a>
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